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  "description" : "# CHPaper\u000a\u000aGives access to API available in Paper but not Bukkit or Spigot.\u000a\u000a## Recommended Builds\u000a\u000aCHPaper 0.4.x requires CommandHelper 3.3.5 #256 or later (Paper 1.16.5+) (NOTE: some functions require later Paper versions)  \u000aCHPaper 0.3.x requires CommandHelper 3.3.4 (Paper 1.13.2 - 1.16.5)  \u000aCHPaper 0.2.1 requires CommandHelper 3.3.2 (Paper 1.7.10 - 1.12.2)  \u000a\u000a## Function Documentation\u000a\u000a#### UUID get_firework_shooter(fireworkUUID)\u000aReturns the UUID for the entity that spawned this firework, or null if none exists.\u000a\u000a#### int get_world_view_distance(world)\u000aReturns the view distance (in chunks) for a world.\u000a\u000a#### void set_world_view_distance(world, distance)\u000aSets the view distance (in chunks) for a world.\u000a\u000a#### int get_command_block_success(location)\u000aGets the success count for a commandblock. (1.17)\u000a\u000a#### void set_command_block_success(location, int)\u000aSets the success count for a commandblock. (1.17)\u000a\u000a#### void minimessage([recipient(s)], message)\u000aSends a MiniMessage formatted message. (requires Paper 1.18.2+)\u000a\u000a#### boolean get_paffects_spawning([player])\u000aGets whether or not this player affects mob spawning.\u000a\u000a#### void set_paffects_spawning([player], boolean)\u000aSets whether or not this player affects mob spawning.\u000a\u000a#### pview_distance([player])\u000aGets view distance for player in chunks.\u000a\u000a#### set_pview_distance([player], distance)\u000aSets view distance for player in chunks. (2 - 32)\u000a\u000a### World Mob Spawning Control\u000aThese functions are not Paper-specific and will likely be moved to CommandHelper core at some point under different function names. I forgot to remove them before publishing, but enjoy them for now.\u000a\u000a#### array get_spawning(world)\u000aGets the entity spawn settings for this world.\u000a\u000a#### void set_spawning(world, settingsArray)\u000aSets the entity spawn settings for this world.\u000a\u000a### Mob Management\u000a\u000a#### boolean set_mob_destination(entityID, destination, [speedMultiplier])\u000aFinds and sets a path for a mob to a location or living entity.\u000a\u000a#### array get_mob_path(entityID)\u000aReturns an array of location arrays along the mob's current path or null.\u000a\u000a## Event Documentation\u000a\u000a### beacon_effect\u000a\u000aThis event is called when beacon effect is applied to a player.\u000a\u000a#### Event Data\u000a\u000a* **player:** The player the effect is being applied to.\u000a* **location:** The location of the beacon.\u000a* **effect:** The array of the potion effect being applied to the player.\u000a* **primary:** Whether or not the effect is the primary effect from the beacon.\u000a\u000a#### Mutable Fields\u000a\u000a* **effect**\u000a\u000a### player_jump\u000a\u000aThis event is called when a player jumps.\u000a\u000a#### Prefilters\u000a\u000a* **player:** String\u000a\u000a#### Event Data\u000a\u000a* **player:** The player jumping.\u000a* **from:** The location from which the player is jumping.\u000a* **to:** The location the player is moving to.\u000a\u000a#### Mutable Fields\u000a\u000a* **from**\u000a\u000a### player_elytra_boost\u000a\u000aThis event is called when a player boosts using a firework while gliding.\u000a\u000a#### Prefilters\u000a\u000a* **player:** String\u000a\u000a#### Event Data\u000a\u000a* **player:** The player boosting.\u000a* **firework:** The entity id of the firework created.\u000a* **item:** The item array of the firework used.\u000a* **consume:** Whether or not the firework item will be consumed.\u000a\u000a#### Mutable Fields\u000a\u000a* **consume**\u000a\u000a### entity_remove_from_world\u000a\u000aFired any time an entity is being removed from a world for any reason\u000a\u000a#### Prefilters\u000a\u000a* **id**: String\u000a* **type**: Macro\u000a\u000a#### Event Data\u000a\u000a* **id:** The entityID\u000a* **type:** The type of entity removing.\u000a\u000a### player_armor_change\u000a\u000aThis event is called when a player's armor slot changes by any cause, including function.\u000a\u000a#### Prefilters\u000a\u000a* **player:** String\u000a\u000a#### Event Data\u000a\u000a* **player:** The player whose armor slot changed.\u000a* **olditem:** The item array for the old item (or null)\u000a* **newitem:** The item array for the new item (or null)\u000a* **slottype:** The armor slot changed (HEAD, CHEST, LEGS, FEET)\u000a",
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