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  "description" : "# CHStargate\u000a\u000aAdds functions and events for the Stargate plugin. This should only be used if you are already using the [Stargate](https://github.com/PseudoKnight/Stargate-Bukkit) plugin.\u000a\u000a## Compatibility and Downloads\u000a\u000aCHStargate 3.1.1 for CommandHelper 3.3.5 and Stargate 0.8.0.x  \u000aCHStargate 3.1.0 for CommandHelper 3.3.4 and Stargate 0.8.0.x  \u000aCHStargate 2.0.0 for CommandHelper 3.3.2 and Stargate 0.7.9.11  \u000a\u000a## Functions\u000a\u000aboolean **sg_set_owner(portalName, portalNetwork, owner)**  \u000aSets the portal's owner.\u000a\u000astring **sg_get_owner_name(portalName, portalNetwork)**  \u000aReturns the portal's owner name.\u000a\u000astring **sg_get_owner_uuid(portalName, portalNetwork)**  \u000aReturns the portal's owner UUID.\u000a\u000aboolean **sg_is_portal_open(portalName, portalNetwork)**  \u000aReturns whether the given portal is currently open.\u000a\u000aarray **sg_get_portal_info(portalName, portalNetwork)**  \u000aGets an array of data about a specific Stargate portal.  \u000aArray keys are: `button`, `sign`, `destination`, `frame`, `entrance`, `options`, `open`, `ownerUUID`, `ownerName`.  \u000aOptions array keys are: `alwaysOn`, `backwards`, `free`, `hidden`, `noNetwork`, `private`, `random`, `show`.\u000a\u000a## Events\u000a### stargate_access\u000a\u000aFired when a player interacts with a Stargate. Result determines access.\u000a\u000a#### Prefilters:\u000a* `deny` (boolean) Whether access was denied or not.\u000a\u000a#### Event Data:\u000a* `player` The player requesting access.\u000a* `portal` The Stargate portal's name.\u000a* `network` The Stargate network this portal belongs to.\u000a\u000a### stargate_destroy\u000a\u000aFired when a block of a Stargate portal is broken.\u000a\u000a#### Prefilters:\u000a* `deny` (boolean) Whether access was denied or not.\u000a\u000a#### Event Data:\u000a* `player` The player that broke the block.\u000a* `portal` The Stargate portal's name.\u000a* `network` The Stargate network this portal belongs to.\u000a\u000a### stargate_open\u000a\u000aFired when a Stargate portal is opened.\u000a\u000a#### Event Data:\u000a* `player` The player opening the portal, if one.\u000a* `portal` The Stargate portal's name.\u000a* `network` The Stargate network this portal belongs to.\u000a\u000a### stargate_portal\u000a\u000aFired when a Stargate portal is traversed.\u000a\u000a#### Event Data:\u000a* `player` The player traveling.\u000a* `portal` The Stargate portal's name.\u000a* `network` The Stargate network this portal belongs to.\u000a* `exit` The exit location.\u000a* `exitportal` The name of portal at the exit.\u000a\u000a#### Mutable Fields:\u000a* `exit` A different exit location.",
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